Explore for more
↓

The Cognitive Budget Model

Attention is already divided

Users don’t arrive with their full attention. Notifications, unfinished thoughts and competing decisions have already taken a share.

A clear interface helps them see what matters without adding more work.

01 — Entry State

Users don’t start from zero.
They start from noise.

Notifications. Context switching. Half-finished decisions.

Design begins by respecting that.

02 — Signal

Primary intent must be obvious.
If users need to interpret the interface, you’re already spending budget.

Good design reduces interpretation.
It doesn’t add explanation.

03 — Load

Every badge, secondary CTA and decorative element competes for attention.

Every extra choice adds to the cognitive load.

Complexity is often additive.
Clarity is subtractive.

04 — Outcome

When cognitive load drops:
• Decisions become easier
• Actions become more confident
• Fewer things need explaining

The product becomes easier to use without becoming less capable.

I use this model to keep products understandable as they grow.

It helps decide what needs attention, what needs explaining and what can stay out of the way.

That’s a big part of what I mean by Product Storytelling.

Why is making things simple so effin hard?

Because most bad decisions start with a perfectly good reason.

Features, options and exceptions rarely get there by accident. Someone needed them, promised them or thought they might be useful later. Removing them means making trade-offs, and that's where things get dicey.

Cognitive load grows when

“This customer needs it.”
“Sales promised it.”
“It might be useful later.”
“Removing it could upset someone.”

Cognitive load drops when

“We don’t need this anymore.”
“That can wait.”
“No, we’re not adding that.”
“This is the way most people use it.”

Field Notes

Honestly, these notes from real projects don't always make me look good. That's partly why I wrote them. You deserve to know who you're considering working with.

One person can do an unreasonable amount of work now

Two years ago a friend of mine was burned out and certain he’d never go back to work.

When I asked recently how he was doing, he started listing things he’d made, faster than I could follow. Most of them were already running.

Cognitive load isn't one UX problem

It shows up in different places depending on the product.
These are some of the places I tend to look first.

Onboarding

New users don't know the product yet. I look at what we're asking them to understand before they've had a chance to see the value.

Dashboards

Teams know what every number means. Users usually don't. The question is what deserves attention first — and what can wait.

AI Features

AI can do a lot, which makes it tempting to expose a lot. I look for the shortest path between what the user wants and what the AI can actually help with.

Settings Architecture

Flexibility adds choices. Sometimes that's necessary. The work is figuring out which decisions belong to the user and which the product should make for them.

Design Systems

Consistency helps, but a perfectly consistent interface can still be confusing. Components need to serve the hierarchy, not determine it.

Product Growth

Products accumulate features, edge cases and old decisions. I look for places where yesterday's good reasons are making today's product harder to use.